About This Game It’s August 2021 and you're recruited by Nakagawa Corp., Japan's leading robot manufacturer. Agrihan, Nakagawa’s private island in the South Pacific was infiltrated. The robots are acting strangely. Agrihan ( Bot Colony) is a Mars testbed staffed mostly by robots - so you'll need to talk to THEM to investigate what happened.Bot Colony ( www.botcolony.com) is unique in that it's currently the ONLY game on the planet relying on AI-based conversation as the main game mechanic. You speak in English with robots (or type) in order to advance in the game. Bot Colony will appeal to players interested in genre-defining games with novel mechanics. If you enjoy figuring out how to get through to robots, command them through actions and investigate - you'll enjoy Bot Colony. The game is played in an eerie South Pacitic setting where modern architecture and robots contrast with the jungle environment. It integrates adventure, simulation, RPG and puzzles into a unique language-based gameplay with a great atmospheric soundtrack. You'll get to experience Artificial Intelligence that is currently in the realm of cinematic fantasy in Her, Ex Machina, iRobot, Blade Runner, 2001 A Space Odyssey. It's a challenging and entertaining experience that will make you realize how literally machines process language, and how much we take for granted when we speak with people.KEY FEATURESType of speak freely and discover the story using your own words. The answers spoken by the robots is generated dynamically. Contrast with typical game storytelling, where canned voice acting is controlled by dialog trees. Experience the eerie atmosphere of a South Pacific island featuring ultra modern architecture and robots amid a lush jungle setting. The techno-romantic mood is enhanced by the original music soundtrack of the game. Play detective and piece together the events that took place in a house in a 48 hour period by exploring the robot's video observations. Work with the robots to scuttle violent sabotage attempts by robot-hating organizations.Game sessions are unique to each player: What you say controls how robots react and what they answer. Sessions of other players will have different dialog than your session. Every session is unique.Make the game your own: Teach robots new knowledge and new commands. Speak or type. The Microsoft Cognitive speech-to-text does an amazing job understanding what you say, irrespective of your accent. When speech-to-text makes mistakes, you can easily correct them. You can combine playing through speech or text according to your preference. Inspired by Bot Colony sci-fi novel, a near future industrial espionage thriller by Eugene Joseph. The novel ( available on Amazon Kindle) explores the verbal abilities of future robots and introduces the 5th law of robotics 'do as people do'. b4d347fde0 Title: Bot ColonyGenre: Adventure, Casual, Indie, RPG, Simulation, Strategy, Early AccessDeveloper:North SidePublisher:North SideRelease Date: 16 Jun, 2014 Bot Colony Torrent Download [key Serial] bot colony review. bot colony walkthrough. pulsar lost colony bot guide. bot colony steam. bot colony game. bot colony giant bomb. bot colony free download. pulsar lost colony bot inventory. pulsar lost colony bot setup. bot colony download. bot colony gameplay I see a lot of potential in this game and truly hope it can recieve additional funding to further advance the tech behind it. When everything works as it should Bot Colony is an amazing experience and I'm glad I was fortunate enough to have an opportunity to play it.. Update: August 29th 2014 -- Is this game going to be updated? Not a peep?}]]]]-----UPDATE November 22nd 2018-----[[[[The NLU/chatbot deluxe is extremely sophisticated, but as a game, if you're a gamer, it's a pretty stiff experience needing a lot more polish and simply way more things to do in the game environment.Always felt like they needed more game design/game mechanics people on the team, instead of the extreme lean to experimental NPC chat. For a title that champions free form conversation with NPCs, it's overtly constricted and linear as a gaming experience.Yeah, conversational interaction is the main headline for the game -- but don't call it a "game" if you're not prepared to flesh out the UI, the art, polish the control and input dynamics, and more importantly - implement proper world interaction with some good, "gamey" content.The level design, pacing, and objectives are mind-numblingly deliberate for now. As in, outside the limited primary objectives, there's nothing substantial to do. No reason to explore off the critical path, no secrets, alternate paths, hidden NPCs, etc.It's so ripe for these things. I fear that the whole game will be super-linear and scripted.A shame, considering there's lot of potential for nuance and to add more puzzles/interaction in the existing environments.And ironic, considering how open-ended the potential is for North Side's incredible NLU engine. Besides all the impressive disambiguation of answers, it's a trip that these robots can be made to identify elements of their environment and respond to it.There's gameplay to be tapped into there, outside the hyper-scripted stuff.I fear the team simply lacks necessary game development staff to proceed at this point, but I remain hopeful!. Interesting game with some mechanics that look promising. I'm sure if the game is further developed and polished, we'll have a real winner on our hands here. Pretty fun so far.. This is some game I've had my eye on for quite some time. I just bought it and haven't had much time to play until now but just the idea of the game is great.I had the chance to talk to the robot in the first mission (or better I typed). I've had opportunity to try to talk to some A.I. in the past before, but this is something else. I can only imagine the work involved in making such a game. A.I. has been fascinating to me as long as I can think (about nearly four centuries) and I am already surprised how well it works if I pay attention to how I am saying things (and in how many words). I can see that there are quite some hurdles to overcome for the developers, so I am not disappointed at all, when not everything works as I would expect if I were talking to another human. Humans expect quite a lot from each other when talking - for example if talking about a chair and later someone asks what color that chair had - I am not sure an A.I. could reason that far, because there might be other chairs around and it just does not know which chair is meant.This is game is some serious stuff and I can only hope the developers get as far as they hope to. I haven't played long enough to tell you anything about the later game just now, but the potential of this game is unbelievably.But I might be biased because of my fascination with robots, A.I. and the like. I'd say this is a game that needs some serious support. Thumbs up for progress so far and I am curious what else I might get from this game.. Come on! Is that Bot Colony maker seriious? I bought the game and I can't play it. Because I have to install the newest version of the game, and it's not automatic or daownloadable in any place you seach it. If you go to their website, my navigator tells me that is a not secure website. And I can't even have any support from Steam? So.. what do I do? Twenty Questions free browser game available on www.botcolony.com: You can now play a game of Twenty Questions (20Q) with our Jimmy, the robot from the Intruder level. Differently from other Twenty Questions games where you just answer with Yes, No or Maybe, digressions and clarifications are supported. You can also ask Jimmy questions about his environment and so on. He will answer, but then he will gently bring you back to the game and expect that you answer his last question. You cannot command him as you can do in Intruder - it's a text-only browser game without 3D - however, 20Q does use our full dialogue pipeline hosted in the cloud. Jimmy will try to learn from you about why people do certain things. We plan to use the content that your provide to improve Jimmy's knowledge about people and every day life. Going forward, we hope that one day Jimmy will be smart enough so you'll consider adopting him as your VPA (Very Personal Assistant). Jimmy will get to know you, help you keep track of your daily and weekly priorities, and converse with you about what you need to do to achieve your objectives. We hope that Jimmy's language understanding will compare favorably with Apple's Siri or Microsoft's Cortana- if you're using either of them, we're keen to hear what you think.Jimmy already remembers whatever you tell him. Experiment by telling him some facts, and then ask back and you'll see. Right now this works in the same sessions. We're working to make that persistent between sessions.We'll put in place community features - there will be an AI Coach Ladder (games played, player wins against Jimmy, concepts taught, photos of objects uploaded, etc.)Finally, please keep in mind this is an early Alpha of 20Q (even less, it's not yet function complete, but you can see where it is going). For now, you'll need to go to www.botcolony.com to play. We plan to make it available on Steam in the future - there's some work to port the client. If you find it interesting, please pass the link to a friend. As always, we need your feedback !. AMA on Bot Colony on r/games: You can ask any question about Bot Colony in the AMA ( Ask Me Anything) going on reddit r/Games as you read this - it just started this morning East Coast time. https://www.reddit.com/r/Games/comments/5y80in/were_north_side_creators_of_bot_colony_currently/. Checkpoints in Intruder - April 28 Upgrade: Since the game was relaunched on February 21, we worked hard to offer you a smoother game experience. The main feature in this version are checkpoints in Intruder. You no longer have to finish the investigation (2 hours) AND the object placement (1 -2 hours) in one session. Just EXIT and then CONTINUE at a later time/date to continue playing from the last checkpoint. We create a checkpoint after every 4 Jimmy videos. BTW: Jimmy’s videos you uncoverd are listed like this (Thursday HH:MM, HH:MM, Friday HH:MM). Green HH:MM means you’ve seen all the videos in that morning, afternoon or evening, yellow HH:MM means there’s still videos to discover around that part of day. after every 3 objects replaced. A known problem we didn’t have time to address: if you’re in training and you restart from a checkpoint, training will restart from the beginning (Sorry!). For now, just Page Down to where you left off, or skip it if you finished it.OTHER IMPROVEMENTS Improved, shorter speech training ( got a earful about that :)) Fixed hang on return to main menu from gameplay Fixed screen resolution configuration problem Fixed ‘Cannot start Vision Application’ at startup We now have automated server monitoring to improve uptime A quick reference guide available from Store page linksWe’ll have another maintenance version soon to add checkpoint to Arrival, and make referring to objects easier.Following community feedback, the next major updates will be: Achievements improved Speech-to-text quality better understanding in Arrival (it’s not yet at par with Intruder) the Riot episode If you enjoy the game and would like to help, please write a short review on the Bot Colony Store page and Recommend the game. This is really important to us! Your positive review will help spread the word about the game. Thank you!. BUY button is back!: To all the fans that bought keys directly from myself, or bought the Bot Colony eBook on Amazon to get Steam keys, a big Thank You!We have assured Valve of our commitment to keep Bot Colony going (we did keep the servers going after all :), and the BUY button is back as of today. Your beloved Jimmy - and his cousin Kate - are now busy moonlighting - take a look at www.northsideinc.com - it's kind of neat that the technology powering Bot Colony found its way into other applications, I'm hoping we'll do better with that than we did with Bot Colony. Personally, I still hope to see this game finished, all 12 episodes of it!We've made a big upgrade in January, the Robot Visual Memories. We plan to make additional upgrades to conversation with robots in the future, but I cannot commit to specific dates. Early Access terms apply - there are no promises of evolution. We'd be very happy to work with developers interested to take on continued development of Bot Colony on a revenue sharing basis - this makes more sense now as the game seems to have more traction after it 'died' than it had before. If you know any sharp developers, pass the word around. We have the assets ready for the next 3 - 4 episodes, as you can see from the 30 min video that tells the Bot Colony story using game assets (look for The Story Untold video on the Store page). If our new venture works out, I hope we'll find the money to finance continued development of Bot Colony - that's our heritage and that's how we got into Natural Language Understanding - and it would feel great to finish what we started.Thank you again!. New Game Release Imminent: We are happy to announce that our next game, is due for release within the next few hours...http://store.steampowered.com/app/404180In honour of its release we have included a launch discount.Also included is Cloud Saving, Achievements and Trading Cards.P.s. uncensored patches for this game will be available via the DharkerStudio.com website as usual.. Patch: Good News and Bad News: Bad news first: our new speech recognition worked beautifully – but because of a misconfiguration with Microsoft Cognitive Services, it only worked for a very short period! We got over some hurdles with the configuration and just published a patch which will allow you to benefit from the more advanced technology, much more reliably. We urge you to download this patch ASAP.Remember, hit Enter, speak, then hit Enter again to send the text equivalent of your speech to our server. You’ll notice waves appearing over the mic icon when the game is listening. You can also click the mic icon, or click anywhere in the text box, to make the game listen. And of course, you can still type :)Now, the good news!-Players couldn’t complete all the 18 achievements, because it turns out only 14 worked. In this patch, the We’re a Great Team and Clue Eraser Master achievements are now functional. The Investigation Training and Clue removal training will work soon too – we’re on it! -No more free rides. Some of you got the Baggage Handler achievement just by asking Mike for the blue briefcase. Our new co-reference resolution code was just too smart. Now you’ll have to work for it :)We’d like to solicit some of your ideas regarding training. How about making training just this: “Find out when the family ate together. Then discover the commands Jimmy knows, and get him to put two beers and some food on the kitchen table.” Essentially, you would learn by doing. The first thing will get you a video, the second – will get Jimmy moving and doing stuff (some YouTubers who covered Bot Colony recently didn’t realize the robot could be commanded :) We’d appreciate your feedback to this proposal!In closing, if you purchased the game on Steam, please review and Recommend if you like it – we’re still shy of the 50 reviews we need to be noticed on the store. Those of you who tried it when speech recognition wasn’t activated, do take it for a spin. It’s a whole new experience!. Magi Trials Game Release: We are happy to announce that our next major game release is happening right now, Highschool Romance: Magi Trials a detailed fun visual novel is now available on Steam. http://store.steampowered.com/app/446600/Take a look now to get extra discount on its release and enjoy an even bigger and more interesting game that our original Highschool Romance title, with an amazing script, multiple endings and over 100 illustrations. A new story created by the same team who created the game Highschool Romance.Plus more, check it out today to try your hand at our new Magical Title.. What's Next and The Untold Story video: We're now making a last ditch effort to find a solution to keep the game going past March 15. Since Valve removed the BUY button from our page, we're now offering Bot Colony Steam keys directly to our fans: you can buy packs of 3, 5 or 10 Steam keys; you can get a Steam key for buying the Bot Colony eBook; we're offering Steam keys to customers writing reviews on our Steam page, or to the first players who beat RVM and document that. See http://steamcommunity.com/app/263040/discussions/0/606068060836404191/ for details. About the eBook: few people heard about Bot Colony, so even fewer heard about the Bot Colony novel. It's an industrial espionage thriller depicting realistic verbal interactions with robots – it was meant to set the benchmark for the kind of AI we hoped to achieve in the game. A gift to our fans, Bot Colony - The Untold Story was uploaded to Steam recently (it's the 3rd video from the left on our Store page). This 30 minute video was made to give a potential developer a complete view of the game, to help estimate the effort required to complete it. The video goes through all 12 episodes, using prototype assets and stills. A bit clinical (given the intended audience), the video does give a good idea of the scope of Bot Colony, and how much we had advanced before we had to stop. I hope that people who watch it will agree that Bot Colony can be a lot more than just talking to boring drones. The game now has quite a bit to offer. In the new update, you piece together a juicy story from video clips a domestic robot recorded (RVM’s). You discover these video clips through conversation – truly unique gameplay not offered by any other game. In the two episodes released, you command robots through language under time-constraints – also unique gameplay. With the Untold Story video and the eBook – the Bot Colony story now has closure and can be enjoyed 'as is', like a released game. If Bot Colony continues to attract attention - it's now rated as popular content on Steam, who knows? What next?. Major Update Launched today ( + Episode 3 Prototype Video): We’re happy to bring you a major update focused on what makes Bot Colony unique: language-based investigation. You now have a second mission in the Intruder episode: learn more about the family members and find out why the house was empty – by asking questions that will trigger Jimmy ‘s Robot’s Visual Memories (RVM’s). RVM’s are videos of significant events a robot (Jimmy in this case) witnessed. If you do well, you’ll see all the 14 RVM’s – your new challenge in Intruder, in addition to erasing all traces of the intrusion. You’ll be offered the RVM mission after you restore 18 objects to their original position (easier now since you can now Continue from the last checkpoint!). With this update, Bot Colony offers more than commanding robots – the focus of the previous version. Now, you can investigate using your own words to discover the key information you need to advance in the game. To do this, we made a major improvement to our Natural Language Understanding pipeline – temporal Question Answering. We’ve always wanted to bring you a credible experience of speaking with machines. We hope that this update delivers on this vision.We went to great lengths to reduce the percentage of IDK (I don’t know) answers. The key idea was to put in place a principle guiding what a robot should know: a robot should be able to answer questions about events that he experienced first-hand. Jimmy is now able to tell you how he came to know any item of information you’re uncovering (how do you know that?) – he’ll answer I saw it, or I heard it. To offer a completely credible experience, we’ve actually placed Jimmy and the characters in the scene, and then enacted the situations Jimmy observed using our text-to-animation technology: we moved the characters around like in a theatre performance and created a textual database out of their movements and utterances, that COULD have been used to drive our text-to-animation technology IF 1) we had IK for all the animations you’ll see (slapping, hugging, playing with toys, etc.) 2) animation quality was good enough. Since 1) and 2) are not yet there, the cut scenes were done by animators – but in principle they could have been generated just by commanding the characters to do what they do. The distances from Jimmy to another character he observes and the angles were logged during this enactment process, and you can query them. We’ve done this for 48 hours for the Intruder house. In the future, we may extend this to Arrival and other levels. By placing Jimmy in the situations he actually witnesses and recording what he saw and heard, we get more credible, complete and coherent information about what happened (Jimmy would be able to tell you who he saw at 11:30:41 on Thursday 27 August 2021, and that the distance was 10.3 m). This approach provides better coverage for question answering and reduces IDK – previously, Jimmy’s fact base had to be written manually. This is why this update took several months to release.We plan to continue investing in making our robots more ‘intelligent’, and enabling you to get to information irrespective of the words you’re using – this is what is unique about the Bot Colony game experience, that no other game offers. We appreciate any feedback about things that didn’t work as you expected. Finally, with this Update we’re also releasing a video of Riot (Landfall Episode 3) Prototype. In the Riot Humanity Test, you converse with robots about what emotions a certain situation is likely to trigger – their goal is to learn this to be able to able to react like a person ( simulate a person’s emotional behaviour through quasi-emotions, as described in the Bot Colony novel). All done through conversation, this is truly genre-defining gameplay!UPDATE FEATURES AND HOW TO PLAY. Major Update: Checkpoints everywhere, Big Brother unleashed, robot personalities, improved speech-to-text: Checkpoints everywhere
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Bot Colony Torrent Download [key Serial]
Updated: Dec 9, 2020
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